What is scripting in Unity?
The language that’s used in Unity is called C# (pronounced C-sharp). All the languages that Unity operates with are object-oriented scripting languages. Like any language, scripting languages have syntax, or parts of speech, and the primary parts are called variables, functions, and classes. Complete C# Unity Game Developer 3D Design & Develop Video Games. Learn C# in Unity Engine. Code Your first 3D Unity games for web, Mac & PC. Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. The courseware is an extensive and robust guide that will teach you C# through hands-on projects. It consists of 88 videos (approximately 20 hours to complete), 3 distinct Unity projects, and embedded challenges and quizzes to reinforce your learning. The Official Unity Technologies Discord Server. Unity is the world’s leading real-time 3D development platform. 55,743 members.
Scripting tells our GameObjects how to behave; it’s the scripts and components attached to the GameObjects, and how they interact with each other, that creates your gameplay. Now, scripting in Unity is different from pure programming. If you’ve done some pure programming, e.g. you created a running app, you should realize that in Unity you don’t need to create the code that runs the application, because Unity does it for you. Instead, you focus on the gameplay in your scripts.
Unity runs in a big loop. It reads all of the data that’s in a game scene. For example, it reads through the lights, the meshes, what the behaviors are, and it processes all of this information for you.
If you think about television, where, for example in North America, you have 29.5 frame/sec, Unity needs to do the same thing. It’s running single discrete frames, one after another. You direct Unity with the instructions that you write in your scripts, and Unity executes them frame after frame as fast as it can.
Unity C#
Achieving a high frame rate means not only your game will look more fluid, but your scripts will also be executed more often, making controls more responsive.